The plot is that the Bacterians have traveled back in time to kidnap James Burton – the hero of the MSX Gradius 2 – when he’s still a kid. Strangely, this is one of the few shoot-em-ups to feature a fetch quest. Most of these are similar to its predecessor, in addition to some powerful variations of the standard laser. Rather than retrieving weapons from bosses like in Gradius 2 for MSX, you can find secret weapons hidden in each stage. A few bosses from Gradius II return, including the final boss and an attempt to replicate the big spider robot. ![]() There’s also a Moai stage, although this time they look a bit cybernetic. There’s also a hauntingly cool level filled with needles, and a sand level reminiscent of a stage in Gradius III, complete with a battle against a series of freaky-looking worms. There are gravity waves in the middle of this stage that can send your ship careening out of control if you’re not careful. Outside of the plant and biological levels, the types that would become standard in Gradius games, there’s a stage filled with warp holes, which transport you to the beginning of the level. You can also choose your Option formation, allowing for a fixed or rotating pattern. Much like Gradius II, you can pick from four different ship configurations, as well as two different shields. The word “Gradius” isn’t technically part of the title in the Japanese release, but the European title forgoes this confusion and calls it Nemesis 3. Outside of the first stage, and a couple of bosses, it’s a brand new game. At first glance, it may seem like this is just an MSX port of Gradius II, but it’s actually a sequel. The graphics remained nearly unaltered, the background music is mostly the arcade version's soundtrack in redbook audio format, and one additional stage was added that is similar to the temple stage in the NES version of Life Force and the first stage of Gradius III: From Legend to Myth.The first level in Gofer no Yabou: Episode II consists of a series of flaming suns, capping off with a fight against a gigantic, blazing eagle. Presumably this was due to the fact that the Famicom version employed a custom memory mapper dubbed the VRC4, which enhanced some of the game's graphics and sounds, such as animation and voices, thus converting the game to a standard memory mapper (as Konami later did with Castlevania III: Dracula's Curse) would have been too time-consuming (since the original Gradius was not as popular overseas as it was in Japan).Ī PC-Engine Super CD-ROM² port was later released only in Japan in 1992. The game was first ported to the Family Computer in 1988 and was never released outside Japan. The PC Engine version offers an different ending screen after completing the game, depending on difficulty select. In the Famicom version, choosing another multiple after four will make the four multiples to move around the spacecraft for 15 seconds force field is the only shielding available for protection of the entire spacecraft, withstanding three hits and it is included in four different weapon configurations and progressions and 'Double' and 'Laser' have to be activated twice to achieve full performance. The shield option adds more durability, but only for the front of the Vic Viper, while the forcefield adds protection for the entire spacecraft, albeit only against three hits. Additionally, there are also two types of shielding to choose from: shield and forcefield. ![]() ![]() The player can have at most four multiples. ![]() All schemes have speed-up and multiples (Options), but have differing 'Missile', 'Double' (laser), and 'Laser' weapons. Gradius II retains the selection bar from Gradius, but now the player can choose between four different weapon configurations and progressions. Another first in the series was the inclusion of the "boss rush" (also known as "boss parade" or "boss alley"), a level designed entirely with only boss confrontations. This is primarily evident in two of the weapons configurations that are selectable. Gradius II has kept the gameplay from the original game, but infused it with enhancements brought from the spin-off, Salamander (Life Force). The player returns as the role of the pilot of the Vic Viper spaceship to battle the second onslaughts of the Bacterion Empire, under the new leadership of Gofer, the giant head.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |