Disable vehicles for whole game? (Default is false) Use Restricted area in game or not (Best to have it off for Coop and have it on for PvP)īDisableRestrictedAreasOnWaveDepletion=True If 25% with 4 players then its 25 x 4 = 100% then that's mean double the speed up with 4 players Objective reset when nobody on the capture point (-1 to disable) Time require to capture the objective in seconds MinimumTotalFriendlyFireDamageToReflect=20 ![]() Turn on killer info (Show killer weapon, name, and distance when you died) Turn on KillFeed/Deathmessage in top right Does this gamemode support solo wave system? Server Hostname (If you don't want to use -hostname param) ThrowbackWeaponClass= "/Game/Game/Actors/Weapons/Grenade/BP_Grenade_M67.BP_Grenade_M67_C " GrenadeClass= "/Game/Game/Actors/Projectiles/BP_Projectile_M67.BP_Projectile_M67_C " + ProfaneWords=( Word= "Fag ", bIsStrongWord= "true ") + ProfaneWords=( Word= "Faggot ", bIsStrongWord= "true ") Add profanity words (If you don't want this, remove it) Remove default profanity words (If you don't want to remove the default profanity config then remove this line) Require bAllowMatureLanguage to be false in engine.ini for profanity word to work Lower the interval will check the environment faster but will eat up ur CPU resource Bot will instant shoot them and spray on themīSetControlRotationFromPawnOrientation=True ![]() Enable this to make bot deadly when they walk in the checkpoint where bot is camping Allow strafe when bot is camping and not navigating This doesn't change bot accuracy but also reveal bot location to players if they spray and miss Enable this if u want ur bot to shoot player instantly when they walking/running Strafing = bot spray and suppress and shoot faster while walking and runing ![]() AISystem for bot when bot move and navigating to each path MaxPlayers currently limited by the server To remove movement lag and stutter on server
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