See our List of Recommended Compatible Maps. The current workaround for accessing the map is as follows: If you’re only using TGS, or you’re just using it in combination with the other ProMods mods, you can access the map by using the ‘quick travel’ feature that’s accessible on the main menu on your in-game profile.Īlternatively, you can use other map mods to create a road connection between Europe and The Great Steppe. Instead of holding the map back, we’ve released it without a connection. If we were to hold back the release of 1.0.0 until a connection was finished, the community wouldn’t have had access to an updated version of the map that’s compatible with the latest version of ETS2 for many months, possibly over a year. While we would have loved to create a connection to the rest of the map, doing so would have required a significant amount of development time. If you’re only using The Great Steppe with the other ProMods maps, you’ll probably notice that there’s no physical connection between TGS and the rest of the map. (Map mods like ProMods and RusMap already include the FLD pack) There’s no road connection? However, the FLD Prefab Pack is not required if you’re using TGS in conjunction with another mod that already includes the pack within its files. To use The Great Steppe as a standalone mod, you will also have to activate the FLD Prefab pack, available from the SCS Forums. To use TGS with ProMods, the two files should be placed below the rest of the ProMods files. The Great Steppe 1.0.0 (TGS) can be loaded both as a ProMods Addon and as a standalone map mod. We’ve also introduced a number of bug fixes to ensure that the legacy area of the map is as stable as possible. There’s also a collection of genuine Kazakh companies and custom prefabs. Within the new map areas are a wide array of brand new 3D models and assets, as well as new AI vehicle skins with new, authentic license plates. And refreshed the A-33 between Beyneu and Shetpe.The A-29 between Uralsk and the RU-KZ border crossing.In 1.0.0, we’ve rebuilt two cities from scratch, Uralsk and Zhimpity, as well as extensively refreshed two more, Shetpe and Sai-Otes. Bulgaria: Благоевград (Blagoevgrad).Version 1.0.0 includes all the legacy content from 09_KZ as well as the first stage of our project to rebuild the map with the most up-to-date mapping techniques and detail. 10 new border crossings to the Black Sea DLC General: Many bug fixes and tweaks versus 2.46 More than 20 cities and towns were reskinned in the UK Rebuild of the M0 ring Budapest and road 8 in Hungary Partial rebuild of the BAB27 and BAB61 in Germany Added connection to Luxembourg on the E42 in Belgium Rebuilt: Gdynia, Katowice, Kielce, Opole, Suwałki Poland: Chełm, Krasnystaw, Piotrków Trybunalski. 5 new routes for the Special Transport DLC Added connection between German BAB14 and BAB4 added and rebuilding a number of cities and roads throughout the map Syrian coast have been refreshed entirely Liechtenstein has been temporarily removed Environmental sounds added to Andorra, Cyprus and Denmark Font and license plate updates to SDF system Romania: DN16 (Cluj Napoca-Reghin), DN2/DN29 (Ukrainian border - Târgu Frumos) Norway: Berlevåg, Båtsfjord, Kjøllefjord, Lakselv, Lebesby, Mehamn, Vadsø, Vardø Germany: Merged SCS Werlte (Krone factory) Old Norwegian tolls replaced with e-Tolls and tollplazas removed Full road network rebuild around Dublin (M1, M11, N4, N7) Spain: Canfranc-Estación, Ciudad Real (rebuilt), Contreras, Huesca, Jaca, La Jonquera, Llívia, Pamplona (rebuilt), Soria (rebuilt), Teruel (rebuilt), València (rebuilt), Zaragoza (rebuilt) Norway: Alta, Bidjovagge, Karasjok, Kautokeino, Storslett, Tromsø France: Dax, Narbonne, Perpignan, Port-Vendres (returned)
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